At Everi Games, I work on game systems to support hundreds of games and do R&D. Before I joined this team, I made several slot games. These games are listed below and will be updated as they are released.

Wild Aquarium

Wild Aquarium was my first professional game. It was written in C++. During this project, I learned how to use Jira and how to work and coordinate with an outsourced art studio.

El Toro

El Toro was written in C++. El Toro was originally started by another developer, but I picked up the project and implemented both bonuses.

The Kraken

The Kraken was written in C++. This game used a 2D skeletal system that I helped write. This system was used to create the Kraken in the bonus, the tentacles and the clouds in the base game.


Aeronauts was written in Javascript and was my first game on the new MForce platform. It was the first time I used Javascript, which I picked up quickly. During development of this game, I created a reusable mystery event controller.


Rumpelstiltskin was written in Javascript. It uses the previously mentioned skeletal system and mystery event controller. Additionally, I wrote a spline generator effect for our effect system and a simple reusable symbol dimming system.

Fire Sorceress

Fire Sorceress was written in Javascript. This game uses the symbol dimming system I wrote previously. This game had a unique bonus where wilds grew out of a special symbol. This mechanic was featured in a game on the older platform, but I worked on it before the original was ported and thus had to write the mechanic from scratch.

Jackpot Inferno

Jackpot Inferno was written in Javascript. This game uses the symbol dimming system I wrote previously. During this game I wrote a transition controller that uses render to texture and a shader to transition to and from a bonus. In the case of this game, the screen appears to burn away.

Double Eagle

Double eagle was written in Javascript. This game was a mechanical game (using physical reels). Probably the smallest game I made. The most interesting feature of this game is a ticker tape style messaging for the progressive prizes (Progressive are big cash prizes)

Quad Burst Tiger Strike

Quad Burst Tiger Strike was written in Javascript. For this game, I wrote a unique reel controller and a unique payline manager to handle the multireel behaviors of the game.